nz.blackmilkmag.com
New recipes

Watch This Cocktail Get Torched By a Red-Hot Poker

Watch This Cocktail Get Torched By a Red-Hot Poker


We are searching data for your request:

Forums and discussions:
Manuals and reference books:
Data from registers:
Wait the end of the search in all databases.
Upon completion, a link will appear to access the found materials.


A look inside the genius of the cocktail progam at New York City's Booker & Dax

Just as us been-there-done-that, seen-it-all-before New Yorkers were beginning to itch for something new and exciting to marvel at, along comes East Village's new cocktail den, Booker & Dax.


Watch This Cocktail Get Torched By a Red-Hot Poker - Recipes

While playing the game, I created the full map of the game, to help me orient myself.

http://steamcommunity.com/sharedfiles/filedetails/?id=950130829
I printed a custom version for me and kept many notes. Now that I've finished the game, I didn't want to just throw them away, and I thought to share them with you, in case you find them useful too. (I could have made a new, more polished version, but I'm too lazy for that!) While thinking about it, I also started writing sections of the guide, and well, here we are!

P.S.: The guide provides help mostly for the Master difficulty.

This achievement is awarded for uncovering 100% of the map locations and notes.
also: Journeyman Adventurer (80% of the map),
and Novice Adventurer (50% of the map).

You can take a look of the full map here. Don't be confused with the extra markings/drawings, they are added if you look at certain things and they don't count towards this achievement.

All rooms are fully accessible in Master Mode. (Maybe in Journeyman too, I've mostly played in Master, and did only a quick pass through Journeyman).

Sooner or later you will probably encounter most of these rooms, but here is some extra information for the special ones (by order of appearance on the map):

This can (and should) be combined with the Black Axe Quest.
See the Axe Wielder achievement for more info.

These two rooms never appear on the map, I created the thumbnails and added them myself for completion's sake. They don't count towards this achievement, and are not included in the 99 rooms you have to visit.

This achievement is awarded for examining 600 different items in the game.
also: Journeyman Tradesman (500 different items)
and Novice Tradesman (400 different items).

600 items must be pretty much everything that there is in the game to examine. By examine, it means to LOOK at every object (scrolls, books, skulls, food, weapons, wearables, etc.), as well as every other item on screen (doors, statues, banners, windows, etc.).

To be honest, I've never understood what counts and what not, so I looked at everything available, including the same objects, with their state changed (e.g. closed and open doors, closed and open scrolls, frozen and unfrozen lake, wild and tamed Air Elemental, etc.).

After finishing the game on Master, I still hadn't completed the achievement on replaying the game, it popped after looking at the mushrooms in Wizard's Den. Which means that you really can't miss anything at all!

Experience 48 unique deaths in the game. Master mode.
also: Journeyman Necromancer (35 unique deaths)
and Novice Necromancer (25 unique deaths).

In the following list, there are 47 unique deaths, and a dozen or so falls from windows. The window jumps are not all unique, as I was on my 55th death, and the achievement hadn't popped. So try a few jumps, especially from distinct rooms, but don't really bother with all the tower windows.

  • Take too long to reach the Summoning Chamber.
  • Open the Skull Door and don't enter, but leave.
  • Enter the Summoning Chamber and then try to leave.
  • Use the Staff of Ages on Talimar.
  • Use the Staff of Ages on the Behemoth.

This achievement is awarded for solving 62 major puzzles in the game. Master mode.
also: Journeyman Scholar (50 major puzzles)
and Novice Scholar (40 major puzzles).

I got this achievement, but it is the only one that its specifics utterly elude me. I guess that every composite action that you take counts towards this achievement. For example: using the glyph skulls to power the castle, using the gear mechanism, using various spells, killing goblins, catching Elementals, cleaning the castle, burning torches and so forth.

I got the Journeyman Scholar easily, while playing the game normally and by following the necessary steps towards the finale. The Master Scholar popped after I competed some extra objectives, which aren't essential for the completion of the game, such as creating all the different recipes in the lab, solving all the Djinn riddles, and getting the black axe.

(Credit to Mtext for the clarification) "Note that "use self on lever" to open the drawbridge (which counts) is apparently different from "hit lever", which DOESN'T count to trigger it. Fortunately you can go raise the drawbridge and re-lower it properly."

This achievement is awarded for praying at every altar.

  1. Alcove, Caves (Hooded Figure)
  2. Battlement, Castle (Feare, left)
  3. Battlement, Castle (Reliant, centre)
  4. Battlement, Castle (Despaire, right)
  5. Landing #4, West Tower
  6. Landing #2, South Tower
  7. Lava Flow, Catacombs (Goblin-like rock)
  8. Subterrane, Upper Catacombs (Hand with trident)

This achievement is awarded for casting every spell.

    Invokan (Alcove, altar book)
    Used on obelisks throughout the game to summon Lakmir.

This achievement is awarded for successfully creating all recipes in the lab.

In order for the Laboratory contraption to work, the 3rd skull must be placed at the Entrance dais. To get the 3rd skull you have to cast Placleer at the sky in the Banquet Hall (through the mural on the wall), look at the floor, and pry a tile off with the bar.

  1. Deep Purple Vapor (Banshee curse antidote)
    • Mushroom (Wizard's Den)
    • Flower (Well)
    • Snowdrop Flower (Inner Keep)

  2. White Vapor (rat transfiguration) (Hidden Death #8)
    • Root (Entrance)
    • Horned Animal Skull (Well)
    • Dirty Water (Courtyard moat)

  3. Cyan Vapor (freezing essence) (see Avenger for more info)
    • Ice Chip (Cellar, use hammer on ice)
    • Horned Animal Skull (Well)
    • Kane (Store Room, North Tower)
    • Dead Flowers (Battlement, on the base of the statue)

  4. ♥♥♥♥♥♥♥ Vapor (sweet recipe)
    • Moss (Well)
    • Kane (Store Room, North Tower)
    • Bread (Strong Room, West Tower)

  5. Black Vapor (failed recipe, tastes like licorice)
    • any wrong combination of ingredients

This achievement is awarded for killing nine different goblins.

This can (and should) be combined with the Axe-Wielder achievement.

  • Goblin #1 (Grand Hallway)
    • Hit the Goblin to knock it out.
    • Kill it with any weapon.
    • Take the goblin tunic.
    • Hit the Goblin to knock it out.
    • Kill it with any weapon.
    • Take the goblin helm.
    • Use the Flumoris spell on the Goblins to stun them.
    • Hit them to knock them out.
    • Kill them with any weapon.
    • Take the goblin armor.
    • Wear the three goblin items (tunic, helm, armor).
    • Enter the Guardroom, disguised as a goblin.
    • Take the crossbow and bolts from the bench.
    • Go to the Grotto and use the (loaded) crossbow on the cave, twice.
      Enter the Goblin Hole and take the Black Axe to get the Axe Wielder achievement.
    • Use the Magj'ryk spell on the hammer to enchant it.
    • Go to Lava Flow (Catacombs) and dip the hammer in the lava to doubly enchant it.
    • Create the Blue Mist in the Laboratory (see Alchemist)
    • Use Yorick to freeze him (and turn him blue!)
    • Go to the Guardroom and use the (doubly enchanted) hammer on Yorick.
      Yorick will explode, killing the 3 goblins. Beware! A shrapnel will kill you too!
      Also, the various actions must be done in close succession. If you take too long the enchantments will fade, or Yorick will unfreeze.

    This achievement is awarded for consuming 22 edible/drinkable items.

    1. Root (Entrance)
    2. Ice chip (Cellar)
    3. Water (Cavern Lake)
    4. Water (Waterfall)
    5. Water (Hideaway)
    6. Water (Sewer)
    7. Water (Wizard's Den)
    8. Mushroom (x3, Wizard's Den)
    9. Mud (Courtyard)
    10. Water (Courtyard)
    11. Moss (x2, Well)
    12. Flower (x2, Well)
    13. Deep Purple Vapor (Laboratory)
    14. White Vapor (Laboratory)
    15. Cyan Vapor (Laboratory)
    16. ♥♥♥♥♥♥♥ Vapor (Laboratory)
    17. Black Vapor (Laboratory)
    18. Dead Flowers (Battlements)
    19. White Teardrop Flower (Summit)
    20. Water (Landing #1, West Tower)
    21. Purple Potion (Prison)
    22. Meat (Strong Room)
    23. Bread (Strong Room)
    24. Kane (x2, Store Room)
    25. Vines (on stairs, Landing #3, South Tower)
    26. Roots (on door, Landing #4, South Tower

    This achievement is awarded for using every weapon.

    • Dirk (starting weapon)
    • Hammer (Dragon's Nest)
    • Spear (Dragon's Nest)
    • Sword (Crypt)
    • Black Axe (Goblin Hole)
    • Crossbow & 2x Bolts (Guardroom)
    • Wooden Club (Guardroom)
    • Mace (Guardroom)
    • Spear (Guardroom)
    • Bow (Watch Tower) & Arrow (Grotto)
    • Staff of Ages (?)

    This achievement is awarded for finding and lighting every torch.

    As the difficulty of the game increases, the number of torches available decreases. So, you have to start working towards this achievement on Apprentice difficulty.


    Watch This Cocktail Get Torched By a Red-Hot Poker - Recipes

    While playing the game, I created the full map of the game, to help me orient myself.

    http://steamcommunity.com/sharedfiles/filedetails/?id=950130829
    I printed a custom version for me and kept many notes. Now that I've finished the game, I didn't want to just throw them away, and I thought to share them with you, in case you find them useful too. (I could have made a new, more polished version, but I'm too lazy for that!) While thinking about it, I also started writing sections of the guide, and well, here we are!

    P.S.: The guide provides help mostly for the Master difficulty.

    This achievement is awarded for uncovering 100% of the map locations and notes.
    also: Journeyman Adventurer (80% of the map),
    and Novice Adventurer (50% of the map).

    You can take a look of the full map here. Don't be confused with the extra markings/drawings, they are added if you look at certain things and they don't count towards this achievement.

    All rooms are fully accessible in Master Mode. (Maybe in Journeyman too, I've mostly played in Master, and did only a quick pass through Journeyman).

    Sooner or later you will probably encounter most of these rooms, but here is some extra information for the special ones (by order of appearance on the map):

    This can (and should) be combined with the Black Axe Quest.
    See the Axe Wielder achievement for more info.

    These two rooms never appear on the map, I created the thumbnails and added them myself for completion's sake. They don't count towards this achievement, and are not included in the 99 rooms you have to visit.

    This achievement is awarded for examining 600 different items in the game.
    also: Journeyman Tradesman (500 different items)
    and Novice Tradesman (400 different items).

    600 items must be pretty much everything that there is in the game to examine. By examine, it means to LOOK at every object (scrolls, books, skulls, food, weapons, wearables, etc.), as well as every other item on screen (doors, statues, banners, windows, etc.).

    To be honest, I've never understood what counts and what not, so I looked at everything available, including the same objects, with their state changed (e.g. closed and open doors, closed and open scrolls, frozen and unfrozen lake, wild and tamed Air Elemental, etc.).

    After finishing the game on Master, I still hadn't completed the achievement on replaying the game, it popped after looking at the mushrooms in Wizard's Den. Which means that you really can't miss anything at all!

    Experience 48 unique deaths in the game. Master mode.
    also: Journeyman Necromancer (35 unique deaths)
    and Novice Necromancer (25 unique deaths).

    In the following list, there are 47 unique deaths, and a dozen or so falls from windows. The window jumps are not all unique, as I was on my 55th death, and the achievement hadn't popped. So try a few jumps, especially from distinct rooms, but don't really bother with all the tower windows.

    • Take too long to reach the Summoning Chamber.
    • Open the Skull Door and don't enter, but leave.
    • Enter the Summoning Chamber and then try to leave.
    • Use the Staff of Ages on Talimar.
    • Use the Staff of Ages on the Behemoth.

    This achievement is awarded for solving 62 major puzzles in the game. Master mode.
    also: Journeyman Scholar (50 major puzzles)
    and Novice Scholar (40 major puzzles).

    I got this achievement, but it is the only one that its specifics utterly elude me. I guess that every composite action that you take counts towards this achievement. For example: using the glyph skulls to power the castle, using the gear mechanism, using various spells, killing goblins, catching Elementals, cleaning the castle, burning torches and so forth.

    I got the Journeyman Scholar easily, while playing the game normally and by following the necessary steps towards the finale. The Master Scholar popped after I competed some extra objectives, which aren't essential for the completion of the game, such as creating all the different recipes in the lab, solving all the Djinn riddles, and getting the black axe.

    (Credit to Mtext for the clarification) "Note that "use self on lever" to open the drawbridge (which counts) is apparently different from "hit lever", which DOESN'T count to trigger it. Fortunately you can go raise the drawbridge and re-lower it properly."

    This achievement is awarded for praying at every altar.

    1. Alcove, Caves (Hooded Figure)
    2. Battlement, Castle (Feare, left)
    3. Battlement, Castle (Reliant, centre)
    4. Battlement, Castle (Despaire, right)
    5. Landing #4, West Tower
    6. Landing #2, South Tower
    7. Lava Flow, Catacombs (Goblin-like rock)
    8. Subterrane, Upper Catacombs (Hand with trident)

    This achievement is awarded for casting every spell.

      Invokan (Alcove, altar book)
      Used on obelisks throughout the game to summon Lakmir.

    This achievement is awarded for successfully creating all recipes in the lab.

    In order for the Laboratory contraption to work, the 3rd skull must be placed at the Entrance dais. To get the 3rd skull you have to cast Placleer at the sky in the Banquet Hall (through the mural on the wall), look at the floor, and pry a tile off with the bar.

    1. Deep Purple Vapor (Banshee curse antidote)
      • Mushroom (Wizard's Den)
      • Flower (Well)
      • Snowdrop Flower (Inner Keep)

    2. White Vapor (rat transfiguration) (Hidden Death #8)
      • Root (Entrance)
      • Horned Animal Skull (Well)
      • Dirty Water (Courtyard moat)

    3. Cyan Vapor (freezing essence) (see Avenger for more info)
      • Ice Chip (Cellar, use hammer on ice)
      • Horned Animal Skull (Well)
      • Kane (Store Room, North Tower)
      • Dead Flowers (Battlement, on the base of the statue)

    4. ♥♥♥♥♥♥♥ Vapor (sweet recipe)
      • Moss (Well)
      • Kane (Store Room, North Tower)
      • Bread (Strong Room, West Tower)

    5. Black Vapor (failed recipe, tastes like licorice)
      • any wrong combination of ingredients

    This achievement is awarded for killing nine different goblins.

    This can (and should) be combined with the Axe-Wielder achievement.

    • Goblin #1 (Grand Hallway)
      • Hit the Goblin to knock it out.
      • Kill it with any weapon.
      • Take the goblin tunic.
      • Hit the Goblin to knock it out.
      • Kill it with any weapon.
      • Take the goblin helm.
      • Use the Flumoris spell on the Goblins to stun them.
      • Hit them to knock them out.
      • Kill them with any weapon.
      • Take the goblin armor.
      • Wear the three goblin items (tunic, helm, armor).
      • Enter the Guardroom, disguised as a goblin.
      • Take the crossbow and bolts from the bench.
      • Go to the Grotto and use the (loaded) crossbow on the cave, twice.
        Enter the Goblin Hole and take the Black Axe to get the Axe Wielder achievement.
      • Use the Magj'ryk spell on the hammer to enchant it.
      • Go to Lava Flow (Catacombs) and dip the hammer in the lava to doubly enchant it.
      • Create the Blue Mist in the Laboratory (see Alchemist)
      • Use Yorick to freeze him (and turn him blue!)
      • Go to the Guardroom and use the (doubly enchanted) hammer on Yorick.
        Yorick will explode, killing the 3 goblins. Beware! A shrapnel will kill you too!
        Also, the various actions must be done in close succession. If you take too long the enchantments will fade, or Yorick will unfreeze.

      This achievement is awarded for consuming 22 edible/drinkable items.

      1. Root (Entrance)
      2. Ice chip (Cellar)
      3. Water (Cavern Lake)
      4. Water (Waterfall)
      5. Water (Hideaway)
      6. Water (Sewer)
      7. Water (Wizard's Den)
      8. Mushroom (x3, Wizard's Den)
      9. Mud (Courtyard)
      10. Water (Courtyard)
      11. Moss (x2, Well)
      12. Flower (x2, Well)
      13. Deep Purple Vapor (Laboratory)
      14. White Vapor (Laboratory)
      15. Cyan Vapor (Laboratory)
      16. ♥♥♥♥♥♥♥ Vapor (Laboratory)
      17. Black Vapor (Laboratory)
      18. Dead Flowers (Battlements)
      19. White Teardrop Flower (Summit)
      20. Water (Landing #1, West Tower)
      21. Purple Potion (Prison)
      22. Meat (Strong Room)
      23. Bread (Strong Room)
      24. Kane (x2, Store Room)
      25. Vines (on stairs, Landing #3, South Tower)
      26. Roots (on door, Landing #4, South Tower

      This achievement is awarded for using every weapon.

      • Dirk (starting weapon)
      • Hammer (Dragon's Nest)
      • Spear (Dragon's Nest)
      • Sword (Crypt)
      • Black Axe (Goblin Hole)
      • Crossbow & 2x Bolts (Guardroom)
      • Wooden Club (Guardroom)
      • Mace (Guardroom)
      • Spear (Guardroom)
      • Bow (Watch Tower) & Arrow (Grotto)
      • Staff of Ages (?)

      This achievement is awarded for finding and lighting every torch.

      As the difficulty of the game increases, the number of torches available decreases. So, you have to start working towards this achievement on Apprentice difficulty.


      Watch This Cocktail Get Torched By a Red-Hot Poker - Recipes

      While playing the game, I created the full map of the game, to help me orient myself.

      http://steamcommunity.com/sharedfiles/filedetails/?id=950130829
      I printed a custom version for me and kept many notes. Now that I've finished the game, I didn't want to just throw them away, and I thought to share them with you, in case you find them useful too. (I could have made a new, more polished version, but I'm too lazy for that!) While thinking about it, I also started writing sections of the guide, and well, here we are!

      P.S.: The guide provides help mostly for the Master difficulty.

      This achievement is awarded for uncovering 100% of the map locations and notes.
      also: Journeyman Adventurer (80% of the map),
      and Novice Adventurer (50% of the map).

      You can take a look of the full map here. Don't be confused with the extra markings/drawings, they are added if you look at certain things and they don't count towards this achievement.

      All rooms are fully accessible in Master Mode. (Maybe in Journeyman too, I've mostly played in Master, and did only a quick pass through Journeyman).

      Sooner or later you will probably encounter most of these rooms, but here is some extra information for the special ones (by order of appearance on the map):

      This can (and should) be combined with the Black Axe Quest.
      See the Axe Wielder achievement for more info.

      These two rooms never appear on the map, I created the thumbnails and added them myself for completion's sake. They don't count towards this achievement, and are not included in the 99 rooms you have to visit.

      This achievement is awarded for examining 600 different items in the game.
      also: Journeyman Tradesman (500 different items)
      and Novice Tradesman (400 different items).

      600 items must be pretty much everything that there is in the game to examine. By examine, it means to LOOK at every object (scrolls, books, skulls, food, weapons, wearables, etc.), as well as every other item on screen (doors, statues, banners, windows, etc.).

      To be honest, I've never understood what counts and what not, so I looked at everything available, including the same objects, with their state changed (e.g. closed and open doors, closed and open scrolls, frozen and unfrozen lake, wild and tamed Air Elemental, etc.).

      After finishing the game on Master, I still hadn't completed the achievement on replaying the game, it popped after looking at the mushrooms in Wizard's Den. Which means that you really can't miss anything at all!

      Experience 48 unique deaths in the game. Master mode.
      also: Journeyman Necromancer (35 unique deaths)
      and Novice Necromancer (25 unique deaths).

      In the following list, there are 47 unique deaths, and a dozen or so falls from windows. The window jumps are not all unique, as I was on my 55th death, and the achievement hadn't popped. So try a few jumps, especially from distinct rooms, but don't really bother with all the tower windows.

      • Take too long to reach the Summoning Chamber.
      • Open the Skull Door and don't enter, but leave.
      • Enter the Summoning Chamber and then try to leave.
      • Use the Staff of Ages on Talimar.
      • Use the Staff of Ages on the Behemoth.

      This achievement is awarded for solving 62 major puzzles in the game. Master mode.
      also: Journeyman Scholar (50 major puzzles)
      and Novice Scholar (40 major puzzles).

      I got this achievement, but it is the only one that its specifics utterly elude me. I guess that every composite action that you take counts towards this achievement. For example: using the glyph skulls to power the castle, using the gear mechanism, using various spells, killing goblins, catching Elementals, cleaning the castle, burning torches and so forth.

      I got the Journeyman Scholar easily, while playing the game normally and by following the necessary steps towards the finale. The Master Scholar popped after I competed some extra objectives, which aren't essential for the completion of the game, such as creating all the different recipes in the lab, solving all the Djinn riddles, and getting the black axe.

      (Credit to Mtext for the clarification) "Note that "use self on lever" to open the drawbridge (which counts) is apparently different from "hit lever", which DOESN'T count to trigger it. Fortunately you can go raise the drawbridge and re-lower it properly."

      This achievement is awarded for praying at every altar.

      1. Alcove, Caves (Hooded Figure)
      2. Battlement, Castle (Feare, left)
      3. Battlement, Castle (Reliant, centre)
      4. Battlement, Castle (Despaire, right)
      5. Landing #4, West Tower
      6. Landing #2, South Tower
      7. Lava Flow, Catacombs (Goblin-like rock)
      8. Subterrane, Upper Catacombs (Hand with trident)

      This achievement is awarded for casting every spell.

        Invokan (Alcove, altar book)
        Used on obelisks throughout the game to summon Lakmir.

      This achievement is awarded for successfully creating all recipes in the lab.

      In order for the Laboratory contraption to work, the 3rd skull must be placed at the Entrance dais. To get the 3rd skull you have to cast Placleer at the sky in the Banquet Hall (through the mural on the wall), look at the floor, and pry a tile off with the bar.

      1. Deep Purple Vapor (Banshee curse antidote)
        • Mushroom (Wizard's Den)
        • Flower (Well)
        • Snowdrop Flower (Inner Keep)

      2. White Vapor (rat transfiguration) (Hidden Death #8)
        • Root (Entrance)
        • Horned Animal Skull (Well)
        • Dirty Water (Courtyard moat)

      3. Cyan Vapor (freezing essence) (see Avenger for more info)
        • Ice Chip (Cellar, use hammer on ice)
        • Horned Animal Skull (Well)
        • Kane (Store Room, North Tower)
        • Dead Flowers (Battlement, on the base of the statue)

      4. ♥♥♥♥♥♥♥ Vapor (sweet recipe)
        • Moss (Well)
        • Kane (Store Room, North Tower)
        • Bread (Strong Room, West Tower)

      5. Black Vapor (failed recipe, tastes like licorice)
        • any wrong combination of ingredients

      This achievement is awarded for killing nine different goblins.

      This can (and should) be combined with the Axe-Wielder achievement.

      • Goblin #1 (Grand Hallway)
        • Hit the Goblin to knock it out.
        • Kill it with any weapon.
        • Take the goblin tunic.
        • Hit the Goblin to knock it out.
        • Kill it with any weapon.
        • Take the goblin helm.
        • Use the Flumoris spell on the Goblins to stun them.
        • Hit them to knock them out.
        • Kill them with any weapon.
        • Take the goblin armor.
        • Wear the three goblin items (tunic, helm, armor).
        • Enter the Guardroom, disguised as a goblin.
        • Take the crossbow and bolts from the bench.
        • Go to the Grotto and use the (loaded) crossbow on the cave, twice.
          Enter the Goblin Hole and take the Black Axe to get the Axe Wielder achievement.
        • Use the Magj'ryk spell on the hammer to enchant it.
        • Go to Lava Flow (Catacombs) and dip the hammer in the lava to doubly enchant it.
        • Create the Blue Mist in the Laboratory (see Alchemist)
        • Use Yorick to freeze him (and turn him blue!)
        • Go to the Guardroom and use the (doubly enchanted) hammer on Yorick.
          Yorick will explode, killing the 3 goblins. Beware! A shrapnel will kill you too!
          Also, the various actions must be done in close succession. If you take too long the enchantments will fade, or Yorick will unfreeze.

        This achievement is awarded for consuming 22 edible/drinkable items.

        1. Root (Entrance)
        2. Ice chip (Cellar)
        3. Water (Cavern Lake)
        4. Water (Waterfall)
        5. Water (Hideaway)
        6. Water (Sewer)
        7. Water (Wizard's Den)
        8. Mushroom (x3, Wizard's Den)
        9. Mud (Courtyard)
        10. Water (Courtyard)
        11. Moss (x2, Well)
        12. Flower (x2, Well)
        13. Deep Purple Vapor (Laboratory)
        14. White Vapor (Laboratory)
        15. Cyan Vapor (Laboratory)
        16. ♥♥♥♥♥♥♥ Vapor (Laboratory)
        17. Black Vapor (Laboratory)
        18. Dead Flowers (Battlements)
        19. White Teardrop Flower (Summit)
        20. Water (Landing #1, West Tower)
        21. Purple Potion (Prison)
        22. Meat (Strong Room)
        23. Bread (Strong Room)
        24. Kane (x2, Store Room)
        25. Vines (on stairs, Landing #3, South Tower)
        26. Roots (on door, Landing #4, South Tower

        This achievement is awarded for using every weapon.

        • Dirk (starting weapon)
        • Hammer (Dragon's Nest)
        • Spear (Dragon's Nest)
        • Sword (Crypt)
        • Black Axe (Goblin Hole)
        • Crossbow & 2x Bolts (Guardroom)
        • Wooden Club (Guardroom)
        • Mace (Guardroom)
        • Spear (Guardroom)
        • Bow (Watch Tower) & Arrow (Grotto)
        • Staff of Ages (?)

        This achievement is awarded for finding and lighting every torch.

        As the difficulty of the game increases, the number of torches available decreases. So, you have to start working towards this achievement on Apprentice difficulty.


        Watch This Cocktail Get Torched By a Red-Hot Poker - Recipes

        While playing the game, I created the full map of the game, to help me orient myself.

        http://steamcommunity.com/sharedfiles/filedetails/?id=950130829
        I printed a custom version for me and kept many notes. Now that I've finished the game, I didn't want to just throw them away, and I thought to share them with you, in case you find them useful too. (I could have made a new, more polished version, but I'm too lazy for that!) While thinking about it, I also started writing sections of the guide, and well, here we are!

        P.S.: The guide provides help mostly for the Master difficulty.

        This achievement is awarded for uncovering 100% of the map locations and notes.
        also: Journeyman Adventurer (80% of the map),
        and Novice Adventurer (50% of the map).

        You can take a look of the full map here. Don't be confused with the extra markings/drawings, they are added if you look at certain things and they don't count towards this achievement.

        All rooms are fully accessible in Master Mode. (Maybe in Journeyman too, I've mostly played in Master, and did only a quick pass through Journeyman).

        Sooner or later you will probably encounter most of these rooms, but here is some extra information for the special ones (by order of appearance on the map):

        This can (and should) be combined with the Black Axe Quest.
        See the Axe Wielder achievement for more info.

        These two rooms never appear on the map, I created the thumbnails and added them myself for completion's sake. They don't count towards this achievement, and are not included in the 99 rooms you have to visit.

        This achievement is awarded for examining 600 different items in the game.
        also: Journeyman Tradesman (500 different items)
        and Novice Tradesman (400 different items).

        600 items must be pretty much everything that there is in the game to examine. By examine, it means to LOOK at every object (scrolls, books, skulls, food, weapons, wearables, etc.), as well as every other item on screen (doors, statues, banners, windows, etc.).

        To be honest, I've never understood what counts and what not, so I looked at everything available, including the same objects, with their state changed (e.g. closed and open doors, closed and open scrolls, frozen and unfrozen lake, wild and tamed Air Elemental, etc.).

        After finishing the game on Master, I still hadn't completed the achievement on replaying the game, it popped after looking at the mushrooms in Wizard's Den. Which means that you really can't miss anything at all!

        Experience 48 unique deaths in the game. Master mode.
        also: Journeyman Necromancer (35 unique deaths)
        and Novice Necromancer (25 unique deaths).

        In the following list, there are 47 unique deaths, and a dozen or so falls from windows. The window jumps are not all unique, as I was on my 55th death, and the achievement hadn't popped. So try a few jumps, especially from distinct rooms, but don't really bother with all the tower windows.

        • Take too long to reach the Summoning Chamber.
        • Open the Skull Door and don't enter, but leave.
        • Enter the Summoning Chamber and then try to leave.
        • Use the Staff of Ages on Talimar.
        • Use the Staff of Ages on the Behemoth.

        This achievement is awarded for solving 62 major puzzles in the game. Master mode.
        also: Journeyman Scholar (50 major puzzles)
        and Novice Scholar (40 major puzzles).

        I got this achievement, but it is the only one that its specifics utterly elude me. I guess that every composite action that you take counts towards this achievement. For example: using the glyph skulls to power the castle, using the gear mechanism, using various spells, killing goblins, catching Elementals, cleaning the castle, burning torches and so forth.

        I got the Journeyman Scholar easily, while playing the game normally and by following the necessary steps towards the finale. The Master Scholar popped after I competed some extra objectives, which aren't essential for the completion of the game, such as creating all the different recipes in the lab, solving all the Djinn riddles, and getting the black axe.

        (Credit to Mtext for the clarification) "Note that "use self on lever" to open the drawbridge (which counts) is apparently different from "hit lever", which DOESN'T count to trigger it. Fortunately you can go raise the drawbridge and re-lower it properly."

        This achievement is awarded for praying at every altar.

        1. Alcove, Caves (Hooded Figure)
        2. Battlement, Castle (Feare, left)
        3. Battlement, Castle (Reliant, centre)
        4. Battlement, Castle (Despaire, right)
        5. Landing #4, West Tower
        6. Landing #2, South Tower
        7. Lava Flow, Catacombs (Goblin-like rock)
        8. Subterrane, Upper Catacombs (Hand with trident)

        This achievement is awarded for casting every spell.

          Invokan (Alcove, altar book)
          Used on obelisks throughout the game to summon Lakmir.

        This achievement is awarded for successfully creating all recipes in the lab.

        In order for the Laboratory contraption to work, the 3rd skull must be placed at the Entrance dais. To get the 3rd skull you have to cast Placleer at the sky in the Banquet Hall (through the mural on the wall), look at the floor, and pry a tile off with the bar.

        1. Deep Purple Vapor (Banshee curse antidote)
          • Mushroom (Wizard's Den)
          • Flower (Well)
          • Snowdrop Flower (Inner Keep)

        2. White Vapor (rat transfiguration) (Hidden Death #8)
          • Root (Entrance)
          • Horned Animal Skull (Well)
          • Dirty Water (Courtyard moat)

        3. Cyan Vapor (freezing essence) (see Avenger for more info)
          • Ice Chip (Cellar, use hammer on ice)
          • Horned Animal Skull (Well)
          • Kane (Store Room, North Tower)
          • Dead Flowers (Battlement, on the base of the statue)

        4. ♥♥♥♥♥♥♥ Vapor (sweet recipe)
          • Moss (Well)
          • Kane (Store Room, North Tower)
          • Bread (Strong Room, West Tower)

        5. Black Vapor (failed recipe, tastes like licorice)
          • any wrong combination of ingredients

        This achievement is awarded for killing nine different goblins.

        This can (and should) be combined with the Axe-Wielder achievement.

        • Goblin #1 (Grand Hallway)
          • Hit the Goblin to knock it out.
          • Kill it with any weapon.
          • Take the goblin tunic.
          • Hit the Goblin to knock it out.
          • Kill it with any weapon.
          • Take the goblin helm.
          • Use the Flumoris spell on the Goblins to stun them.
          • Hit them to knock them out.
          • Kill them with any weapon.
          • Take the goblin armor.
          • Wear the three goblin items (tunic, helm, armor).
          • Enter the Guardroom, disguised as a goblin.
          • Take the crossbow and bolts from the bench.
          • Go to the Grotto and use the (loaded) crossbow on the cave, twice.
            Enter the Goblin Hole and take the Black Axe to get the Axe Wielder achievement.
          • Use the Magj'ryk spell on the hammer to enchant it.
          • Go to Lava Flow (Catacombs) and dip the hammer in the lava to doubly enchant it.
          • Create the Blue Mist in the Laboratory (see Alchemist)
          • Use Yorick to freeze him (and turn him blue!)
          • Go to the Guardroom and use the (doubly enchanted) hammer on Yorick.
            Yorick will explode, killing the 3 goblins. Beware! A shrapnel will kill you too!
            Also, the various actions must be done in close succession. If you take too long the enchantments will fade, or Yorick will unfreeze.

          This achievement is awarded for consuming 22 edible/drinkable items.

          1. Root (Entrance)
          2. Ice chip (Cellar)
          3. Water (Cavern Lake)
          4. Water (Waterfall)
          5. Water (Hideaway)
          6. Water (Sewer)
          7. Water (Wizard's Den)
          8. Mushroom (x3, Wizard's Den)
          9. Mud (Courtyard)
          10. Water (Courtyard)
          11. Moss (x2, Well)
          12. Flower (x2, Well)
          13. Deep Purple Vapor (Laboratory)
          14. White Vapor (Laboratory)
          15. Cyan Vapor (Laboratory)
          16. ♥♥♥♥♥♥♥ Vapor (Laboratory)
          17. Black Vapor (Laboratory)
          18. Dead Flowers (Battlements)
          19. White Teardrop Flower (Summit)
          20. Water (Landing #1, West Tower)
          21. Purple Potion (Prison)
          22. Meat (Strong Room)
          23. Bread (Strong Room)
          24. Kane (x2, Store Room)
          25. Vines (on stairs, Landing #3, South Tower)
          26. Roots (on door, Landing #4, South Tower

          This achievement is awarded for using every weapon.

          • Dirk (starting weapon)
          • Hammer (Dragon's Nest)
          • Spear (Dragon's Nest)
          • Sword (Crypt)
          • Black Axe (Goblin Hole)
          • Crossbow & 2x Bolts (Guardroom)
          • Wooden Club (Guardroom)
          • Mace (Guardroom)
          • Spear (Guardroom)
          • Bow (Watch Tower) & Arrow (Grotto)
          • Staff of Ages (?)

          This achievement is awarded for finding and lighting every torch.

          As the difficulty of the game increases, the number of torches available decreases. So, you have to start working towards this achievement on Apprentice difficulty.


          Watch This Cocktail Get Torched By a Red-Hot Poker - Recipes

          While playing the game, I created the full map of the game, to help me orient myself.

          http://steamcommunity.com/sharedfiles/filedetails/?id=950130829
          I printed a custom version for me and kept many notes. Now that I've finished the game, I didn't want to just throw them away, and I thought to share them with you, in case you find them useful too. (I could have made a new, more polished version, but I'm too lazy for that!) While thinking about it, I also started writing sections of the guide, and well, here we are!

          P.S.: The guide provides help mostly for the Master difficulty.

          This achievement is awarded for uncovering 100% of the map locations and notes.
          also: Journeyman Adventurer (80% of the map),
          and Novice Adventurer (50% of the map).

          You can take a look of the full map here. Don't be confused with the extra markings/drawings, they are added if you look at certain things and they don't count towards this achievement.

          All rooms are fully accessible in Master Mode. (Maybe in Journeyman too, I've mostly played in Master, and did only a quick pass through Journeyman).

          Sooner or later you will probably encounter most of these rooms, but here is some extra information for the special ones (by order of appearance on the map):

          This can (and should) be combined with the Black Axe Quest.
          See the Axe Wielder achievement for more info.

          These two rooms never appear on the map, I created the thumbnails and added them myself for completion's sake. They don't count towards this achievement, and are not included in the 99 rooms you have to visit.

          This achievement is awarded for examining 600 different items in the game.
          also: Journeyman Tradesman (500 different items)
          and Novice Tradesman (400 different items).

          600 items must be pretty much everything that there is in the game to examine. By examine, it means to LOOK at every object (scrolls, books, skulls, food, weapons, wearables, etc.), as well as every other item on screen (doors, statues, banners, windows, etc.).

          To be honest, I've never understood what counts and what not, so I looked at everything available, including the same objects, with their state changed (e.g. closed and open doors, closed and open scrolls, frozen and unfrozen lake, wild and tamed Air Elemental, etc.).

          After finishing the game on Master, I still hadn't completed the achievement on replaying the game, it popped after looking at the mushrooms in Wizard's Den. Which means that you really can't miss anything at all!

          Experience 48 unique deaths in the game. Master mode.
          also: Journeyman Necromancer (35 unique deaths)
          and Novice Necromancer (25 unique deaths).

          In the following list, there are 47 unique deaths, and a dozen or so falls from windows. The window jumps are not all unique, as I was on my 55th death, and the achievement hadn't popped. So try a few jumps, especially from distinct rooms, but don't really bother with all the tower windows.

          • Take too long to reach the Summoning Chamber.
          • Open the Skull Door and don't enter, but leave.
          • Enter the Summoning Chamber and then try to leave.
          • Use the Staff of Ages on Talimar.
          • Use the Staff of Ages on the Behemoth.

          This achievement is awarded for solving 62 major puzzles in the game. Master mode.
          also: Journeyman Scholar (50 major puzzles)
          and Novice Scholar (40 major puzzles).

          I got this achievement, but it is the only one that its specifics utterly elude me. I guess that every composite action that you take counts towards this achievement. For example: using the glyph skulls to power the castle, using the gear mechanism, using various spells, killing goblins, catching Elementals, cleaning the castle, burning torches and so forth.

          I got the Journeyman Scholar easily, while playing the game normally and by following the necessary steps towards the finale. The Master Scholar popped after I competed some extra objectives, which aren't essential for the completion of the game, such as creating all the different recipes in the lab, solving all the Djinn riddles, and getting the black axe.

          (Credit to Mtext for the clarification) "Note that "use self on lever" to open the drawbridge (which counts) is apparently different from "hit lever", which DOESN'T count to trigger it. Fortunately you can go raise the drawbridge and re-lower it properly."

          This achievement is awarded for praying at every altar.

          1. Alcove, Caves (Hooded Figure)
          2. Battlement, Castle (Feare, left)
          3. Battlement, Castle (Reliant, centre)
          4. Battlement, Castle (Despaire, right)
          5. Landing #4, West Tower
          6. Landing #2, South Tower
          7. Lava Flow, Catacombs (Goblin-like rock)
          8. Subterrane, Upper Catacombs (Hand with trident)

          This achievement is awarded for casting every spell.

            Invokan (Alcove, altar book)
            Used on obelisks throughout the game to summon Lakmir.

          This achievement is awarded for successfully creating all recipes in the lab.

          In order for the Laboratory contraption to work, the 3rd skull must be placed at the Entrance dais. To get the 3rd skull you have to cast Placleer at the sky in the Banquet Hall (through the mural on the wall), look at the floor, and pry a tile off with the bar.

          1. Deep Purple Vapor (Banshee curse antidote)
            • Mushroom (Wizard's Den)
            • Flower (Well)
            • Snowdrop Flower (Inner Keep)

          2. White Vapor (rat transfiguration) (Hidden Death #8)
            • Root (Entrance)
            • Horned Animal Skull (Well)
            • Dirty Water (Courtyard moat)

          3. Cyan Vapor (freezing essence) (see Avenger for more info)
            • Ice Chip (Cellar, use hammer on ice)
            • Horned Animal Skull (Well)
            • Kane (Store Room, North Tower)
            • Dead Flowers (Battlement, on the base of the statue)

          4. ♥♥♥♥♥♥♥ Vapor (sweet recipe)
            • Moss (Well)
            • Kane (Store Room, North Tower)
            • Bread (Strong Room, West Tower)

          5. Black Vapor (failed recipe, tastes like licorice)
            • any wrong combination of ingredients

          This achievement is awarded for killing nine different goblins.

          This can (and should) be combined with the Axe-Wielder achievement.

          • Goblin #1 (Grand Hallway)
            • Hit the Goblin to knock it out.
            • Kill it with any weapon.
            • Take the goblin tunic.
            • Hit the Goblin to knock it out.
            • Kill it with any weapon.
            • Take the goblin helm.
            • Use the Flumoris spell on the Goblins to stun them.
            • Hit them to knock them out.
            • Kill them with any weapon.
            • Take the goblin armor.
            • Wear the three goblin items (tunic, helm, armor).
            • Enter the Guardroom, disguised as a goblin.
            • Take the crossbow and bolts from the bench.
            • Go to the Grotto and use the (loaded) crossbow on the cave, twice.
              Enter the Goblin Hole and take the Black Axe to get the Axe Wielder achievement.
            • Use the Magj'ryk spell on the hammer to enchant it.
            • Go to Lava Flow (Catacombs) and dip the hammer in the lava to doubly enchant it.
            • Create the Blue Mist in the Laboratory (see Alchemist)
            • Use Yorick to freeze him (and turn him blue!)
            • Go to the Guardroom and use the (doubly enchanted) hammer on Yorick.
              Yorick will explode, killing the 3 goblins. Beware! A shrapnel will kill you too!
              Also, the various actions must be done in close succession. If you take too long the enchantments will fade, or Yorick will unfreeze.

            This achievement is awarded for consuming 22 edible/drinkable items.

            1. Root (Entrance)
            2. Ice chip (Cellar)
            3. Water (Cavern Lake)
            4. Water (Waterfall)
            5. Water (Hideaway)
            6. Water (Sewer)
            7. Water (Wizard's Den)
            8. Mushroom (x3, Wizard's Den)
            9. Mud (Courtyard)
            10. Water (Courtyard)
            11. Moss (x2, Well)
            12. Flower (x2, Well)
            13. Deep Purple Vapor (Laboratory)
            14. White Vapor (Laboratory)
            15. Cyan Vapor (Laboratory)
            16. ♥♥♥♥♥♥♥ Vapor (Laboratory)
            17. Black Vapor (Laboratory)
            18. Dead Flowers (Battlements)
            19. White Teardrop Flower (Summit)
            20. Water (Landing #1, West Tower)
            21. Purple Potion (Prison)
            22. Meat (Strong Room)
            23. Bread (Strong Room)
            24. Kane (x2, Store Room)
            25. Vines (on stairs, Landing #3, South Tower)
            26. Roots (on door, Landing #4, South Tower

            This achievement is awarded for using every weapon.

            • Dirk (starting weapon)
            • Hammer (Dragon's Nest)
            • Spear (Dragon's Nest)
            • Sword (Crypt)
            • Black Axe (Goblin Hole)
            • Crossbow & 2x Bolts (Guardroom)
            • Wooden Club (Guardroom)
            • Mace (Guardroom)
            • Spear (Guardroom)
            • Bow (Watch Tower) & Arrow (Grotto)
            • Staff of Ages (?)

            This achievement is awarded for finding and lighting every torch.

            As the difficulty of the game increases, the number of torches available decreases. So, you have to start working towards this achievement on Apprentice difficulty.


            Watch This Cocktail Get Torched By a Red-Hot Poker - Recipes

            While playing the game, I created the full map of the game, to help me orient myself.

            http://steamcommunity.com/sharedfiles/filedetails/?id=950130829
            I printed a custom version for me and kept many notes. Now that I've finished the game, I didn't want to just throw them away, and I thought to share them with you, in case you find them useful too. (I could have made a new, more polished version, but I'm too lazy for that!) While thinking about it, I also started writing sections of the guide, and well, here we are!

            P.S.: The guide provides help mostly for the Master difficulty.

            This achievement is awarded for uncovering 100% of the map locations and notes.
            also: Journeyman Adventurer (80% of the map),
            and Novice Adventurer (50% of the map).

            You can take a look of the full map here. Don't be confused with the extra markings/drawings, they are added if you look at certain things and they don't count towards this achievement.

            All rooms are fully accessible in Master Mode. (Maybe in Journeyman too, I've mostly played in Master, and did only a quick pass through Journeyman).

            Sooner or later you will probably encounter most of these rooms, but here is some extra information for the special ones (by order of appearance on the map):

            This can (and should) be combined with the Black Axe Quest.
            See the Axe Wielder achievement for more info.

            These two rooms never appear on the map, I created the thumbnails and added them myself for completion's sake. They don't count towards this achievement, and are not included in the 99 rooms you have to visit.

            This achievement is awarded for examining 600 different items in the game.
            also: Journeyman Tradesman (500 different items)
            and Novice Tradesman (400 different items).

            600 items must be pretty much everything that there is in the game to examine. By examine, it means to LOOK at every object (scrolls, books, skulls, food, weapons, wearables, etc.), as well as every other item on screen (doors, statues, banners, windows, etc.).

            To be honest, I've never understood what counts and what not, so I looked at everything available, including the same objects, with their state changed (e.g. closed and open doors, closed and open scrolls, frozen and unfrozen lake, wild and tamed Air Elemental, etc.).

            After finishing the game on Master, I still hadn't completed the achievement on replaying the game, it popped after looking at the mushrooms in Wizard's Den. Which means that you really can't miss anything at all!

            Experience 48 unique deaths in the game. Master mode.
            also: Journeyman Necromancer (35 unique deaths)
            and Novice Necromancer (25 unique deaths).

            In the following list, there are 47 unique deaths, and a dozen or so falls from windows. The window jumps are not all unique, as I was on my 55th death, and the achievement hadn't popped. So try a few jumps, especially from distinct rooms, but don't really bother with all the tower windows.

            • Take too long to reach the Summoning Chamber.
            • Open the Skull Door and don't enter, but leave.
            • Enter the Summoning Chamber and then try to leave.
            • Use the Staff of Ages on Talimar.
            • Use the Staff of Ages on the Behemoth.

            This achievement is awarded for solving 62 major puzzles in the game. Master mode.
            also: Journeyman Scholar (50 major puzzles)
            and Novice Scholar (40 major puzzles).

            I got this achievement, but it is the only one that its specifics utterly elude me. I guess that every composite action that you take counts towards this achievement. For example: using the glyph skulls to power the castle, using the gear mechanism, using various spells, killing goblins, catching Elementals, cleaning the castle, burning torches and so forth.

            I got the Journeyman Scholar easily, while playing the game normally and by following the necessary steps towards the finale. The Master Scholar popped after I competed some extra objectives, which aren't essential for the completion of the game, such as creating all the different recipes in the lab, solving all the Djinn riddles, and getting the black axe.

            (Credit to Mtext for the clarification) "Note that "use self on lever" to open the drawbridge (which counts) is apparently different from "hit lever", which DOESN'T count to trigger it. Fortunately you can go raise the drawbridge and re-lower it properly."

            This achievement is awarded for praying at every altar.

            1. Alcove, Caves (Hooded Figure)
            2. Battlement, Castle (Feare, left)
            3. Battlement, Castle (Reliant, centre)
            4. Battlement, Castle (Despaire, right)
            5. Landing #4, West Tower
            6. Landing #2, South Tower
            7. Lava Flow, Catacombs (Goblin-like rock)
            8. Subterrane, Upper Catacombs (Hand with trident)

            This achievement is awarded for casting every spell.

              Invokan (Alcove, altar book)
              Used on obelisks throughout the game to summon Lakmir.

            This achievement is awarded for successfully creating all recipes in the lab.

            In order for the Laboratory contraption to work, the 3rd skull must be placed at the Entrance dais. To get the 3rd skull you have to cast Placleer at the sky in the Banquet Hall (through the mural on the wall), look at the floor, and pry a tile off with the bar.

            1. Deep Purple Vapor (Banshee curse antidote)
              • Mushroom (Wizard's Den)
              • Flower (Well)
              • Snowdrop Flower (Inner Keep)

            2. White Vapor (rat transfiguration) (Hidden Death #8)
              • Root (Entrance)
              • Horned Animal Skull (Well)
              • Dirty Water (Courtyard moat)

            3. Cyan Vapor (freezing essence) (see Avenger for more info)
              • Ice Chip (Cellar, use hammer on ice)
              • Horned Animal Skull (Well)
              • Kane (Store Room, North Tower)
              • Dead Flowers (Battlement, on the base of the statue)

            4. ♥♥♥♥♥♥♥ Vapor (sweet recipe)
              • Moss (Well)
              • Kane (Store Room, North Tower)
              • Bread (Strong Room, West Tower)

            5. Black Vapor (failed recipe, tastes like licorice)
              • any wrong combination of ingredients

            This achievement is awarded for killing nine different goblins.

            This can (and should) be combined with the Axe-Wielder achievement.

            • Goblin #1 (Grand Hallway)
              • Hit the Goblin to knock it out.
              • Kill it with any weapon.
              • Take the goblin tunic.
              • Hit the Goblin to knock it out.
              • Kill it with any weapon.
              • Take the goblin helm.
              • Use the Flumoris spell on the Goblins to stun them.
              • Hit them to knock them out.
              • Kill them with any weapon.
              • Take the goblin armor.
              • Wear the three goblin items (tunic, helm, armor).
              • Enter the Guardroom, disguised as a goblin.
              • Take the crossbow and bolts from the bench.
              • Go to the Grotto and use the (loaded) crossbow on the cave, twice.
                Enter the Goblin Hole and take the Black Axe to get the Axe Wielder achievement.
              • Use the Magj'ryk spell on the hammer to enchant it.
              • Go to Lava Flow (Catacombs) and dip the hammer in the lava to doubly enchant it.
              • Create the Blue Mist in the Laboratory (see Alchemist)
              • Use Yorick to freeze him (and turn him blue!)
              • Go to the Guardroom and use the (doubly enchanted) hammer on Yorick.
                Yorick will explode, killing the 3 goblins. Beware! A shrapnel will kill you too!
                Also, the various actions must be done in close succession. If you take too long the enchantments will fade, or Yorick will unfreeze.

              This achievement is awarded for consuming 22 edible/drinkable items.

              1. Root (Entrance)
              2. Ice chip (Cellar)
              3. Water (Cavern Lake)
              4. Water (Waterfall)
              5. Water (Hideaway)
              6. Water (Sewer)
              7. Water (Wizard's Den)
              8. Mushroom (x3, Wizard's Den)
              9. Mud (Courtyard)
              10. Water (Courtyard)
              11. Moss (x2, Well)
              12. Flower (x2, Well)
              13. Deep Purple Vapor (Laboratory)
              14. White Vapor (Laboratory)
              15. Cyan Vapor (Laboratory)
              16. ♥♥♥♥♥♥♥ Vapor (Laboratory)
              17. Black Vapor (Laboratory)
              18. Dead Flowers (Battlements)
              19. White Teardrop Flower (Summit)
              20. Water (Landing #1, West Tower)
              21. Purple Potion (Prison)
              22. Meat (Strong Room)
              23. Bread (Strong Room)
              24. Kane (x2, Store Room)
              25. Vines (on stairs, Landing #3, South Tower)
              26. Roots (on door, Landing #4, South Tower

              This achievement is awarded for using every weapon.

              • Dirk (starting weapon)
              • Hammer (Dragon's Nest)
              • Spear (Dragon's Nest)
              • Sword (Crypt)
              • Black Axe (Goblin Hole)
              • Crossbow & 2x Bolts (Guardroom)
              • Wooden Club (Guardroom)
              • Mace (Guardroom)
              • Spear (Guardroom)
              • Bow (Watch Tower) & Arrow (Grotto)
              • Staff of Ages (?)

              This achievement is awarded for finding and lighting every torch.

              As the difficulty of the game increases, the number of torches available decreases. So, you have to start working towards this achievement on Apprentice difficulty.


              Watch This Cocktail Get Torched By a Red-Hot Poker - Recipes

              While playing the game, I created the full map of the game, to help me orient myself.

              http://steamcommunity.com/sharedfiles/filedetails/?id=950130829
              I printed a custom version for me and kept many notes. Now that I've finished the game, I didn't want to just throw them away, and I thought to share them with you, in case you find them useful too. (I could have made a new, more polished version, but I'm too lazy for that!) While thinking about it, I also started writing sections of the guide, and well, here we are!

              P.S.: The guide provides help mostly for the Master difficulty.

              This achievement is awarded for uncovering 100% of the map locations and notes.
              also: Journeyman Adventurer (80% of the map),
              and Novice Adventurer (50% of the map).

              You can take a look of the full map here. Don't be confused with the extra markings/drawings, they are added if you look at certain things and they don't count towards this achievement.

              All rooms are fully accessible in Master Mode. (Maybe in Journeyman too, I've mostly played in Master, and did only a quick pass through Journeyman).

              Sooner or later you will probably encounter most of these rooms, but here is some extra information for the special ones (by order of appearance on the map):

              This can (and should) be combined with the Black Axe Quest.
              See the Axe Wielder achievement for more info.

              These two rooms never appear on the map, I created the thumbnails and added them myself for completion's sake. They don't count towards this achievement, and are not included in the 99 rooms you have to visit.

              This achievement is awarded for examining 600 different items in the game.
              also: Journeyman Tradesman (500 different items)
              and Novice Tradesman (400 different items).

              600 items must be pretty much everything that there is in the game to examine. By examine, it means to LOOK at every object (scrolls, books, skulls, food, weapons, wearables, etc.), as well as every other item on screen (doors, statues, banners, windows, etc.).

              To be honest, I've never understood what counts and what not, so I looked at everything available, including the same objects, with their state changed (e.g. closed and open doors, closed and open scrolls, frozen and unfrozen lake, wild and tamed Air Elemental, etc.).

              After finishing the game on Master, I still hadn't completed the achievement on replaying the game, it popped after looking at the mushrooms in Wizard's Den. Which means that you really can't miss anything at all!

              Experience 48 unique deaths in the game. Master mode.
              also: Journeyman Necromancer (35 unique deaths)
              and Novice Necromancer (25 unique deaths).

              In the following list, there are 47 unique deaths, and a dozen or so falls from windows. The window jumps are not all unique, as I was on my 55th death, and the achievement hadn't popped. So try a few jumps, especially from distinct rooms, but don't really bother with all the tower windows.

              • Take too long to reach the Summoning Chamber.
              • Open the Skull Door and don't enter, but leave.
              • Enter the Summoning Chamber and then try to leave.
              • Use the Staff of Ages on Talimar.
              • Use the Staff of Ages on the Behemoth.

              This achievement is awarded for solving 62 major puzzles in the game. Master mode.
              also: Journeyman Scholar (50 major puzzles)
              and Novice Scholar (40 major puzzles).

              I got this achievement, but it is the only one that its specifics utterly elude me. I guess that every composite action that you take counts towards this achievement. For example: using the glyph skulls to power the castle, using the gear mechanism, using various spells, killing goblins, catching Elementals, cleaning the castle, burning torches and so forth.

              I got the Journeyman Scholar easily, while playing the game normally and by following the necessary steps towards the finale. The Master Scholar popped after I competed some extra objectives, which aren't essential for the completion of the game, such as creating all the different recipes in the lab, solving all the Djinn riddles, and getting the black axe.

              (Credit to Mtext for the clarification) "Note that "use self on lever" to open the drawbridge (which counts) is apparently different from "hit lever", which DOESN'T count to trigger it. Fortunately you can go raise the drawbridge and re-lower it properly."

              This achievement is awarded for praying at every altar.

              1. Alcove, Caves (Hooded Figure)
              2. Battlement, Castle (Feare, left)
              3. Battlement, Castle (Reliant, centre)
              4. Battlement, Castle (Despaire, right)
              5. Landing #4, West Tower
              6. Landing #2, South Tower
              7. Lava Flow, Catacombs (Goblin-like rock)
              8. Subterrane, Upper Catacombs (Hand with trident)

              This achievement is awarded for casting every spell.

                Invokan (Alcove, altar book)
                Used on obelisks throughout the game to summon Lakmir.

              This achievement is awarded for successfully creating all recipes in the lab.

              In order for the Laboratory contraption to work, the 3rd skull must be placed at the Entrance dais. To get the 3rd skull you have to cast Placleer at the sky in the Banquet Hall (through the mural on the wall), look at the floor, and pry a tile off with the bar.

              1. Deep Purple Vapor (Banshee curse antidote)
                • Mushroom (Wizard's Den)
                • Flower (Well)
                • Snowdrop Flower (Inner Keep)

              2. White Vapor (rat transfiguration) (Hidden Death #8)
                • Root (Entrance)
                • Horned Animal Skull (Well)
                • Dirty Water (Courtyard moat)

              3. Cyan Vapor (freezing essence) (see Avenger for more info)
                • Ice Chip (Cellar, use hammer on ice)
                • Horned Animal Skull (Well)
                • Kane (Store Room, North Tower)
                • Dead Flowers (Battlement, on the base of the statue)

              4. ♥♥♥♥♥♥♥ Vapor (sweet recipe)
                • Moss (Well)
                • Kane (Store Room, North Tower)
                • Bread (Strong Room, West Tower)

              5. Black Vapor (failed recipe, tastes like licorice)
                • any wrong combination of ingredients

              This achievement is awarded for killing nine different goblins.

              This can (and should) be combined with the Axe-Wielder achievement.

              • Goblin #1 (Grand Hallway)
                • Hit the Goblin to knock it out.
                • Kill it with any weapon.
                • Take the goblin tunic.
                • Hit the Goblin to knock it out.
                • Kill it with any weapon.
                • Take the goblin helm.
                • Use the Flumoris spell on the Goblins to stun them.
                • Hit them to knock them out.
                • Kill them with any weapon.
                • Take the goblin armor.
                • Wear the three goblin items (tunic, helm, armor).
                • Enter the Guardroom, disguised as a goblin.
                • Take the crossbow and bolts from the bench.
                • Go to the Grotto and use the (loaded) crossbow on the cave, twice.
                  Enter the Goblin Hole and take the Black Axe to get the Axe Wielder achievement.
                • Use the Magj'ryk spell on the hammer to enchant it.
                • Go to Lava Flow (Catacombs) and dip the hammer in the lava to doubly enchant it.
                • Create the Blue Mist in the Laboratory (see Alchemist)
                • Use Yorick to freeze him (and turn him blue!)
                • Go to the Guardroom and use the (doubly enchanted) hammer on Yorick.
                  Yorick will explode, killing the 3 goblins. Beware! A shrapnel will kill you too!
                  Also, the various actions must be done in close succession. If you take too long the enchantments will fade, or Yorick will unfreeze.

                This achievement is awarded for consuming 22 edible/drinkable items.

                1. Root (Entrance)
                2. Ice chip (Cellar)
                3. Water (Cavern Lake)
                4. Water (Waterfall)
                5. Water (Hideaway)
                6. Water (Sewer)
                7. Water (Wizard's Den)
                8. Mushroom (x3, Wizard's Den)
                9. Mud (Courtyard)
                10. Water (Courtyard)
                11. Moss (x2, Well)
                12. Flower (x2, Well)
                13. Deep Purple Vapor (Laboratory)
                14. White Vapor (Laboratory)
                15. Cyan Vapor (Laboratory)
                16. ♥♥♥♥♥♥♥ Vapor (Laboratory)
                17. Black Vapor (Laboratory)
                18. Dead Flowers (Battlements)
                19. White Teardrop Flower (Summit)
                20. Water (Landing #1, West Tower)
                21. Purple Potion (Prison)
                22. Meat (Strong Room)
                23. Bread (Strong Room)
                24. Kane (x2, Store Room)
                25. Vines (on stairs, Landing #3, South Tower)
                26. Roots (on door, Landing #4, South Tower

                This achievement is awarded for using every weapon.

                • Dirk (starting weapon)
                • Hammer (Dragon's Nest)
                • Spear (Dragon's Nest)
                • Sword (Crypt)
                • Black Axe (Goblin Hole)
                • Crossbow & 2x Bolts (Guardroom)
                • Wooden Club (Guardroom)
                • Mace (Guardroom)
                • Spear (Guardroom)
                • Bow (Watch Tower) & Arrow (Grotto)
                • Staff of Ages (?)

                This achievement is awarded for finding and lighting every torch.

                As the difficulty of the game increases, the number of torches available decreases. So, you have to start working towards this achievement on Apprentice difficulty.


                Watch This Cocktail Get Torched By a Red-Hot Poker - Recipes

                While playing the game, I created the full map of the game, to help me orient myself.

                http://steamcommunity.com/sharedfiles/filedetails/?id=950130829
                I printed a custom version for me and kept many notes. Now that I've finished the game, I didn't want to just throw them away, and I thought to share them with you, in case you find them useful too. (I could have made a new, more polished version, but I'm too lazy for that!) While thinking about it, I also started writing sections of the guide, and well, here we are!

                P.S.: The guide provides help mostly for the Master difficulty.

                This achievement is awarded for uncovering 100% of the map locations and notes.
                also: Journeyman Adventurer (80% of the map),
                and Novice Adventurer (50% of the map).

                You can take a look of the full map here. Don't be confused with the extra markings/drawings, they are added if you look at certain things and they don't count towards this achievement.

                All rooms are fully accessible in Master Mode. (Maybe in Journeyman too, I've mostly played in Master, and did only a quick pass through Journeyman).

                Sooner or later you will probably encounter most of these rooms, but here is some extra information for the special ones (by order of appearance on the map):

                This can (and should) be combined with the Black Axe Quest.
                See the Axe Wielder achievement for more info.

                These two rooms never appear on the map, I created the thumbnails and added them myself for completion's sake. They don't count towards this achievement, and are not included in the 99 rooms you have to visit.

                This achievement is awarded for examining 600 different items in the game.
                also: Journeyman Tradesman (500 different items)
                and Novice Tradesman (400 different items).

                600 items must be pretty much everything that there is in the game to examine. By examine, it means to LOOK at every object (scrolls, books, skulls, food, weapons, wearables, etc.), as well as every other item on screen (doors, statues, banners, windows, etc.).

                To be honest, I've never understood what counts and what not, so I looked at everything available, including the same objects, with their state changed (e.g. closed and open doors, closed and open scrolls, frozen and unfrozen lake, wild and tamed Air Elemental, etc.).

                After finishing the game on Master, I still hadn't completed the achievement on replaying the game, it popped after looking at the mushrooms in Wizard's Den. Which means that you really can't miss anything at all!

                Experience 48 unique deaths in the game. Master mode.
                also: Journeyman Necromancer (35 unique deaths)
                and Novice Necromancer (25 unique deaths).

                In the following list, there are 47 unique deaths, and a dozen or so falls from windows. The window jumps are not all unique, as I was on my 55th death, and the achievement hadn't popped. So try a few jumps, especially from distinct rooms, but don't really bother with all the tower windows.

                • Take too long to reach the Summoning Chamber.
                • Open the Skull Door and don't enter, but leave.
                • Enter the Summoning Chamber and then try to leave.
                • Use the Staff of Ages on Talimar.
                • Use the Staff of Ages on the Behemoth.

                This achievement is awarded for solving 62 major puzzles in the game. Master mode.
                also: Journeyman Scholar (50 major puzzles)
                and Novice Scholar (40 major puzzles).

                I got this achievement, but it is the only one that its specifics utterly elude me. I guess that every composite action that you take counts towards this achievement. For example: using the glyph skulls to power the castle, using the gear mechanism, using various spells, killing goblins, catching Elementals, cleaning the castle, burning torches and so forth.

                I got the Journeyman Scholar easily, while playing the game normally and by following the necessary steps towards the finale. The Master Scholar popped after I competed some extra objectives, which aren't essential for the completion of the game, such as creating all the different recipes in the lab, solving all the Djinn riddles, and getting the black axe.

                (Credit to Mtext for the clarification) "Note that "use self on lever" to open the drawbridge (which counts) is apparently different from "hit lever", which DOESN'T count to trigger it. Fortunately you can go raise the drawbridge and re-lower it properly."

                This achievement is awarded for praying at every altar.

                1. Alcove, Caves (Hooded Figure)
                2. Battlement, Castle (Feare, left)
                3. Battlement, Castle (Reliant, centre)
                4. Battlement, Castle (Despaire, right)
                5. Landing #4, West Tower
                6. Landing #2, South Tower
                7. Lava Flow, Catacombs (Goblin-like rock)
                8. Subterrane, Upper Catacombs (Hand with trident)

                This achievement is awarded for casting every spell.

                  Invokan (Alcove, altar book)
                  Used on obelisks throughout the game to summon Lakmir.

                This achievement is awarded for successfully creating all recipes in the lab.

                In order for the Laboratory contraption to work, the 3rd skull must be placed at the Entrance dais. To get the 3rd skull you have to cast Placleer at the sky in the Banquet Hall (through the mural on the wall), look at the floor, and pry a tile off with the bar.

                1. Deep Purple Vapor (Banshee curse antidote)
                  • Mushroom (Wizard's Den)
                  • Flower (Well)
                  • Snowdrop Flower (Inner Keep)

                2. White Vapor (rat transfiguration) (Hidden Death #8)
                  • Root (Entrance)
                  • Horned Animal Skull (Well)
                  • Dirty Water (Courtyard moat)

                3. Cyan Vapor (freezing essence) (see Avenger for more info)
                  • Ice Chip (Cellar, use hammer on ice)
                  • Horned Animal Skull (Well)
                  • Kane (Store Room, North Tower)
                  • Dead Flowers (Battlement, on the base of the statue)

                4. ♥♥♥♥♥♥♥ Vapor (sweet recipe)
                  • Moss (Well)
                  • Kane (Store Room, North Tower)
                  • Bread (Strong Room, West Tower)

                5. Black Vapor (failed recipe, tastes like licorice)
                  • any wrong combination of ingredients

                This achievement is awarded for killing nine different goblins.

                This can (and should) be combined with the Axe-Wielder achievement.

                • Goblin #1 (Grand Hallway)
                  • Hit the Goblin to knock it out.
                  • Kill it with any weapon.
                  • Take the goblin tunic.
                  • Hit the Goblin to knock it out.
                  • Kill it with any weapon.
                  • Take the goblin helm.
                  • Use the Flumoris spell on the Goblins to stun them.
                  • Hit them to knock them out.
                  • Kill them with any weapon.
                  • Take the goblin armor.
                  • Wear the three goblin items (tunic, helm, armor).
                  • Enter the Guardroom, disguised as a goblin.
                  • Take the crossbow and bolts from the bench.
                  • Go to the Grotto and use the (loaded) crossbow on the cave, twice.
                    Enter the Goblin Hole and take the Black Axe to get the Axe Wielder achievement.
                  • Use the Magj'ryk spell on the hammer to enchant it.
                  • Go to Lava Flow (Catacombs) and dip the hammer in the lava to doubly enchant it.
                  • Create the Blue Mist in the Laboratory (see Alchemist)
                  • Use Yorick to freeze him (and turn him blue!)
                  • Go to the Guardroom and use the (doubly enchanted) hammer on Yorick.
                    Yorick will explode, killing the 3 goblins. Beware! A shrapnel will kill you too!
                    Also, the various actions must be done in close succession. If you take too long the enchantments will fade, or Yorick will unfreeze.

                  This achievement is awarded for consuming 22 edible/drinkable items.

                  1. Root (Entrance)
                  2. Ice chip (Cellar)
                  3. Water (Cavern Lake)
                  4. Water (Waterfall)
                  5. Water (Hideaway)
                  6. Water (Sewer)
                  7. Water (Wizard's Den)
                  8. Mushroom (x3, Wizard's Den)
                  9. Mud (Courtyard)
                  10. Water (Courtyard)
                  11. Moss (x2, Well)
                  12. Flower (x2, Well)
                  13. Deep Purple Vapor (Laboratory)
                  14. White Vapor (Laboratory)
                  15. Cyan Vapor (Laboratory)
                  16. ♥♥♥♥♥♥♥ Vapor (Laboratory)
                  17. Black Vapor (Laboratory)
                  18. Dead Flowers (Battlements)
                  19. White Teardrop Flower (Summit)
                  20. Water (Landing #1, West Tower)
                  21. Purple Potion (Prison)
                  22. Meat (Strong Room)
                  23. Bread (Strong Room)
                  24. Kane (x2, Store Room)
                  25. Vines (on stairs, Landing #3, South Tower)
                  26. Roots (on door, Landing #4, South Tower

                  This achievement is awarded for using every weapon.

                  • Dirk (starting weapon)
                  • Hammer (Dragon's Nest)
                  • Spear (Dragon's Nest)
                  • Sword (Crypt)
                  • Black Axe (Goblin Hole)
                  • Crossbow & 2x Bolts (Guardroom)
                  • Wooden Club (Guardroom)
                  • Mace (Guardroom)
                  • Spear (Guardroom)
                  • Bow (Watch Tower) & Arrow (Grotto)
                  • Staff of Ages (?)

                  This achievement is awarded for finding and lighting every torch.

                  As the difficulty of the game increases, the number of torches available decreases. So, you have to start working towards this achievement on Apprentice difficulty.


                  Watch This Cocktail Get Torched By a Red-Hot Poker - Recipes

                  While playing the game, I created the full map of the game, to help me orient myself.

                  http://steamcommunity.com/sharedfiles/filedetails/?id=950130829
                  I printed a custom version for me and kept many notes. Now that I've finished the game, I didn't want to just throw them away, and I thought to share them with you, in case you find them useful too. (I could have made a new, more polished version, but I'm too lazy for that!) While thinking about it, I also started writing sections of the guide, and well, here we are!

                  P.S.: The guide provides help mostly for the Master difficulty.

                  This achievement is awarded for uncovering 100% of the map locations and notes.
                  also: Journeyman Adventurer (80% of the map),
                  and Novice Adventurer (50% of the map).

                  You can take a look of the full map here. Don't be confused with the extra markings/drawings, they are added if you look at certain things and they don't count towards this achievement.

                  All rooms are fully accessible in Master Mode. (Maybe in Journeyman too, I've mostly played in Master, and did only a quick pass through Journeyman).

                  Sooner or later you will probably encounter most of these rooms, but here is some extra information for the special ones (by order of appearance on the map):

                  This can (and should) be combined with the Black Axe Quest.
                  See the Axe Wielder achievement for more info.

                  These two rooms never appear on the map, I created the thumbnails and added them myself for completion's sake. They don't count towards this achievement, and are not included in the 99 rooms you have to visit.

                  This achievement is awarded for examining 600 different items in the game.
                  also: Journeyman Tradesman (500 different items)
                  and Novice Tradesman (400 different items).

                  600 items must be pretty much everything that there is in the game to examine. By examine, it means to LOOK at every object (scrolls, books, skulls, food, weapons, wearables, etc.), as well as every other item on screen (doors, statues, banners, windows, etc.).

                  To be honest, I've never understood what counts and what not, so I looked at everything available, including the same objects, with their state changed (e.g. closed and open doors, closed and open scrolls, frozen and unfrozen lake, wild and tamed Air Elemental, etc.).

                  After finishing the game on Master, I still hadn't completed the achievement on replaying the game, it popped after looking at the mushrooms in Wizard's Den. Which means that you really can't miss anything at all!

                  Experience 48 unique deaths in the game. Master mode.
                  also: Journeyman Necromancer (35 unique deaths)
                  and Novice Necromancer (25 unique deaths).

                  In the following list, there are 47 unique deaths, and a dozen or so falls from windows. The window jumps are not all unique, as I was on my 55th death, and the achievement hadn't popped. So try a few jumps, especially from distinct rooms, but don't really bother with all the tower windows.

                  • Take too long to reach the Summoning Chamber.
                  • Open the Skull Door and don't enter, but leave.
                  • Enter the Summoning Chamber and then try to leave.
                  • Use the Staff of Ages on Talimar.
                  • Use the Staff of Ages on the Behemoth.

                  This achievement is awarded for solving 62 major puzzles in the game. Master mode.
                  also: Journeyman Scholar (50 major puzzles)
                  and Novice Scholar (40 major puzzles).

                  I got this achievement, but it is the only one that its specifics utterly elude me. I guess that every composite action that you take counts towards this achievement. For example: using the glyph skulls to power the castle, using the gear mechanism, using various spells, killing goblins, catching Elementals, cleaning the castle, burning torches and so forth.

                  I got the Journeyman Scholar easily, while playing the game normally and by following the necessary steps towards the finale. The Master Scholar popped after I competed some extra objectives, which aren't essential for the completion of the game, such as creating all the different recipes in the lab, solving all the Djinn riddles, and getting the black axe.

                  (Credit to Mtext for the clarification) "Note that "use self on lever" to open the drawbridge (which counts) is apparently different from "hit lever", which DOESN'T count to trigger it. Fortunately you can go raise the drawbridge and re-lower it properly."

                  This achievement is awarded for praying at every altar.

                  1. Alcove, Caves (Hooded Figure)
                  2. Battlement, Castle (Feare, left)
                  3. Battlement, Castle (Reliant, centre)
                  4. Battlement, Castle (Despaire, right)
                  5. Landing #4, West Tower
                  6. Landing #2, South Tower
                  7. Lava Flow, Catacombs (Goblin-like rock)
                  8. Subterrane, Upper Catacombs (Hand with trident)

                  This achievement is awarded for casting every spell.

                    Invokan (Alcove, altar book)
                    Used on obelisks throughout the game to summon Lakmir.

                  This achievement is awarded for successfully creating all recipes in the lab.

                  In order for the Laboratory contraption to work, the 3rd skull must be placed at the Entrance dais. To get the 3rd skull you have to cast Placleer at the sky in the Banquet Hall (through the mural on the wall), look at the floor, and pry a tile off with the bar.

                  1. Deep Purple Vapor (Banshee curse antidote)
                    • Mushroom (Wizard's Den)
                    • Flower (Well)
                    • Snowdrop Flower (Inner Keep)

                  2. White Vapor (rat transfiguration) (Hidden Death #8)
                    • Root (Entrance)
                    • Horned Animal Skull (Well)
                    • Dirty Water (Courtyard moat)

                  3. Cyan Vapor (freezing essence) (see Avenger for more info)
                    • Ice Chip (Cellar, use hammer on ice)
                    • Horned Animal Skull (Well)
                    • Kane (Store Room, North Tower)
                    • Dead Flowers (Battlement, on the base of the statue)

                  4. ♥♥♥♥♥♥♥ Vapor (sweet recipe)
                    • Moss (Well)
                    • Kane (Store Room, North Tower)
                    • Bread (Strong Room, West Tower)

                  5. Black Vapor (failed recipe, tastes like licorice)
                    • any wrong combination of ingredients

                  This achievement is awarded for killing nine different goblins.

                  This can (and should) be combined with the Axe-Wielder achievement.

                  • Goblin #1 (Grand Hallway)
                    • Hit the Goblin to knock it out.
                    • Kill it with any weapon.
                    • Take the goblin tunic.
                    • Hit the Goblin to knock it out.
                    • Kill it with any weapon.
                    • Take the goblin helm.
                    • Use the Flumoris spell on the Goblins to stun them.
                    • Hit them to knock them out.
                    • Kill them with any weapon.
                    • Take the goblin armor.
                    • Wear the three goblin items (tunic, helm, armor).
                    • Enter the Guardroom, disguised as a goblin.
                    • Take the crossbow and bolts from the bench.
                    • Go to the Grotto and use the (loaded) crossbow on the cave, twice.
                      Enter the Goblin Hole and take the Black Axe to get the Axe Wielder achievement.
                    • Use the Magj'ryk spell on the hammer to enchant it.
                    • Go to Lava Flow (Catacombs) and dip the hammer in the lava to doubly enchant it.
                    • Create the Blue Mist in the Laboratory (see Alchemist)
                    • Use Yorick to freeze him (and turn him blue!)
                    • Go to the Guardroom and use the (doubly enchanted) hammer on Yorick.
                      Yorick will explode, killing the 3 goblins. Beware! A shrapnel will kill you too!
                      Also, the various actions must be done in close succession. If you take too long the enchantments will fade, or Yorick will unfreeze.

                    This achievement is awarded for consuming 22 edible/drinkable items.

                    1. Root (Entrance)
                    2. Ice chip (Cellar)
                    3. Water (Cavern Lake)
                    4. Water (Waterfall)
                    5. Water (Hideaway)
                    6. Water (Sewer)
                    7. Water (Wizard's Den)
                    8. Mushroom (x3, Wizard's Den)
                    9. Mud (Courtyard)
                    10. Water (Courtyard)
                    11. Moss (x2, Well)
                    12. Flower (x2, Well)
                    13. Deep Purple Vapor (Laboratory)
                    14. White Vapor (Laboratory)
                    15. Cyan Vapor (Laboratory)
                    16. ♥♥♥♥♥♥♥ Vapor (Laboratory)
                    17. Black Vapor (Laboratory)
                    18. Dead Flowers (Battlements)
                    19. White Teardrop Flower (Summit)
                    20. Water (Landing #1, West Tower)
                    21. Purple Potion (Prison)
                    22. Meat (Strong Room)
                    23. Bread (Strong Room)
                    24. Kane (x2, Store Room)
                    25. Vines (on stairs, Landing #3, South Tower)
                    26. Roots (on door, Landing #4, South Tower

                    This achievement is awarded for using every weapon.

                    • Dirk (starting weapon)
                    • Hammer (Dragon's Nest)
                    • Spear (Dragon's Nest)
                    • Sword (Crypt)
                    • Black Axe (Goblin Hole)
                    • Crossbow & 2x Bolts (Guardroom)
                    • Wooden Club (Guardroom)
                    • Mace (Guardroom)
                    • Spear (Guardroom)
                    • Bow (Watch Tower) & Arrow (Grotto)
                    • Staff of Ages (?)

                    This achievement is awarded for finding and lighting every torch.

                    As the difficulty of the game increases, the number of torches available decreases. So, you have to start working towards this achievement on Apprentice difficulty.


                    Watch This Cocktail Get Torched By a Red-Hot Poker - Recipes

                    While playing the game, I created the full map of the game, to help me orient myself.

                    http://steamcommunity.com/sharedfiles/filedetails/?id=950130829
                    I printed a custom version for me and kept many notes. Now that I've finished the game, I didn't want to just throw them away, and I thought to share them with you, in case you find them useful too. (I could have made a new, more polished version, but I'm too lazy for that!) While thinking about it, I also started writing sections of the guide, and well, here we are!

                    P.S.: The guide provides help mostly for the Master difficulty.

                    This achievement is awarded for uncovering 100% of the map locations and notes.
                    also: Journeyman Adventurer (80% of the map),
                    and Novice Adventurer (50% of the map).

                    You can take a look of the full map here. Don't be confused with the extra markings/drawings, they are added if you look at certain things and they don't count towards this achievement.

                    All rooms are fully accessible in Master Mode. (Maybe in Journeyman too, I've mostly played in Master, and did only a quick pass through Journeyman).

                    Sooner or later you will probably encounter most of these rooms, but here is some extra information for the special ones (by order of appearance on the map):

                    This can (and should) be combined with the Black Axe Quest.
                    See the Axe Wielder achievement for more info.

                    These two rooms never appear on the map, I created the thumbnails and added them myself for completion's sake. They don't count towards this achievement, and are not included in the 99 rooms you have to visit.

                    This achievement is awarded for examining 600 different items in the game.
                    also: Journeyman Tradesman (500 different items)
                    and Novice Tradesman (400 different items).

                    600 items must be pretty much everything that there is in the game to examine. By examine, it means to LOOK at every object (scrolls, books, skulls, food, weapons, wearables, etc.), as well as every other item on screen (doors, statues, banners, windows, etc.).

                    To be honest, I've never understood what counts and what not, so I looked at everything available, including the same objects, with their state changed (e.g. closed and open doors, closed and open scrolls, frozen and unfrozen lake, wild and tamed Air Elemental, etc.).

                    After finishing the game on Master, I still hadn't completed the achievement on replaying the game, it popped after looking at the mushrooms in Wizard's Den. Which means that you really can't miss anything at all!

                    Experience 48 unique deaths in the game. Master mode.
                    also: Journeyman Necromancer (35 unique deaths)
                    and Novice Necromancer (25 unique deaths).

                    In the following list, there are 47 unique deaths, and a dozen or so falls from windows. The window jumps are not all unique, as I was on my 55th death, and the achievement hadn't popped. So try a few jumps, especially from distinct rooms, but don't really bother with all the tower windows.

                    • Take too long to reach the Summoning Chamber.
                    • Open the Skull Door and don't enter, but leave.
                    • Enter the Summoning Chamber and then try to leave.
                    • Use the Staff of Ages on Talimar.
                    • Use the Staff of Ages on the Behemoth.

                    This achievement is awarded for solving 62 major puzzles in the game. Master mode.
                    also: Journeyman Scholar (50 major puzzles)
                    and Novice Scholar (40 major puzzles).

                    I got this achievement, but it is the only one that its specifics utterly elude me. I guess that every composite action that you take counts towards this achievement. For example: using the glyph skulls to power the castle, using the gear mechanism, using various spells, killing goblins, catching Elementals, cleaning the castle, burning torches and so forth.

                    I got the Journeyman Scholar easily, while playing the game normally and by following the necessary steps towards the finale. The Master Scholar popped after I competed some extra objectives, which aren't essential for the completion of the game, such as creating all the different recipes in the lab, solving all the Djinn riddles, and getting the black axe.

                    (Credit to Mtext for the clarification) "Note that "use self on lever" to open the drawbridge (which counts) is apparently different from "hit lever", which DOESN'T count to trigger it. Fortunately you can go raise the drawbridge and re-lower it properly."

                    This achievement is awarded for praying at every altar.

                    1. Alcove, Caves (Hooded Figure)
                    2. Battlement, Castle (Feare, left)
                    3. Battlement, Castle (Reliant, centre)
                    4. Battlement, Castle (Despaire, right)
                    5. Landing #4, West Tower
                    6. Landing #2, South Tower
                    7. Lava Flow, Catacombs (Goblin-like rock)
                    8. Subterrane, Upper Catacombs (Hand with trident)

                    This achievement is awarded for casting every spell.

                      Invokan (Alcove, altar book)
                      Used on obelisks throughout the game to summon Lakmir.

                    This achievement is awarded for successfully creating all recipes in the lab.

                    In order for the Laboratory contraption to work, the 3rd skull must be placed at the Entrance dais. To get the 3rd skull you have to cast Placleer at the sky in the Banquet Hall (through the mural on the wall), look at the floor, and pry a tile off with the bar.

                    1. Deep Purple Vapor (Banshee curse antidote)
                      • Mushroom (Wizard's Den)
                      • Flower (Well)
                      • Snowdrop Flower (Inner Keep)

                    2. White Vapor (rat transfiguration) (Hidden Death #8)
                      • Root (Entrance)
                      • Horned Animal Skull (Well)
                      • Dirty Water (Courtyard moat)

                    3. Cyan Vapor (freezing essence) (see Avenger for more info)
                      • Ice Chip (Cellar, use hammer on ice)
                      • Horned Animal Skull (Well)
                      • Kane (Store Room, North Tower)
                      • Dead Flowers (Battlement, on the base of the statue)

                    4. ♥♥♥♥♥♥♥ Vapor (sweet recipe)
                      • Moss (Well)
                      • Kane (Store Room, North Tower)
                      • Bread (Strong Room, West Tower)

                    5. Black Vapor (failed recipe, tastes like licorice)
                      • any wrong combination of ingredients

                    This achievement is awarded for killing nine different goblins.

                    This can (and should) be combined with the Axe-Wielder achievement.

                    • Goblin #1 (Grand Hallway)
                      • Hit the Goblin to knock it out.
                      • Kill it with any weapon.
                      • Take the goblin tunic.
                      • Hit the Goblin to knock it out.
                      • Kill it with any weapon.
                      • Take the goblin helm.
                      • Use the Flumoris spell on the Goblins to stun them.
                      • Hit them to knock them out.
                      • Kill them with any weapon.
                      • Take the goblin armor.
                      • Wear the three goblin items (tunic, helm, armor).
                      • Enter the Guardroom, disguised as a goblin.
                      • Take the crossbow and bolts from the bench.
                      • Go to the Grotto and use the (loaded) crossbow on the cave, twice.
                        Enter the Goblin Hole and take the Black Axe to get the Axe Wielder achievement.
                      • Use the Magj'ryk spell on the hammer to enchant it.
                      • Go to Lava Flow (Catacombs) and dip the hammer in the lava to doubly enchant it.
                      • Create the Blue Mist in the Laboratory (see Alchemist)
                      • Use Yorick to freeze him (and turn him blue!)
                      • Go to the Guardroom and use the (doubly enchanted) hammer on Yorick.
                        Yorick will explode, killing the 3 goblins. Beware! A shrapnel will kill you too!
                        Also, the various actions must be done in close succession. If you take too long the enchantments will fade, or Yorick will unfreeze.

                      This achievement is awarded for consuming 22 edible/drinkable items.

                      1. Root (Entrance)
                      2. Ice chip (Cellar)
                      3. Water (Cavern Lake)
                      4. Water (Waterfall)
                      5. Water (Hideaway)
                      6. Water (Sewer)
                      7. Water (Wizard's Den)
                      8. Mushroom (x3, Wizard's Den)
                      9. Mud (Courtyard)
                      10. Water (Courtyard)
                      11. Moss (x2, Well)
                      12. Flower (x2, Well)
                      13. Deep Purple Vapor (Laboratory)
                      14. White Vapor (Laboratory)
                      15. Cyan Vapor (Laboratory)
                      16. ♥♥♥♥♥♥♥ Vapor (Laboratory)
                      17. Black Vapor (Laboratory)
                      18. Dead Flowers (Battlements)
                      19. White Teardrop Flower (Summit)
                      20. Water (Landing #1, West Tower)
                      21. Purple Potion (Prison)
                      22. Meat (Strong Room)
                      23. Bread (Strong Room)
                      24. Kane (x2, Store Room)
                      25. Vines (on stairs, Landing #3, South Tower)
                      26. Roots (on door, Landing #4, South Tower

                      This achievement is awarded for using every weapon.

                      • Dirk (starting weapon)
                      • Hammer (Dragon's Nest)
                      • Spear (Dragon's Nest)
                      • Sword (Crypt)
                      • Black Axe (Goblin Hole)
                      • Crossbow & 2x Bolts (Guardroom)
                      • Wooden Club (Guardroom)
                      • Mace (Guardroom)
                      • Spear (Guardroom)
                      • Bow (Watch Tower) & Arrow (Grotto)
                      • Staff of Ages (?)

                      This achievement is awarded for finding and lighting every torch.

                      As the difficulty of the game increases, the number of torches available decreases. So, you have to start working towards this achievement on Apprentice difficulty.


                      Watch the video: 5 EASY FIRE TRICKS for cocktails in 2 minutes


Comments:

  1. Mufid

    What came into your head?

  2. Tedal

    In my opinion, you are making a mistake. I can defend my position.

  3. Nestor

    I think you are wrong. Let's discuss this. Email me at PM, we will talk.

  4. Ricker

    The phrase he would have just by the way

  5. Elvis

    I recommend to you to look for a site where there will be many articles on a theme interesting you.

  6. Gulrajas

    I am firmly convinced that you are wrong. Time will show.

  7. Orlan

    It is remarkable, very amusing piece



Write a message